Electrical Update 2/9/2018

The Electrical team this semester is in charge of getting all the desired inputs and outputs of the game to work. The Electrical team is also working on wiring up all the controls to the arduino and mounting all the controls to the control panel. Their main goal this semester is to get some form of this simulator up and running with the least amount of bugs possible so we can have something for people to play and give feedback too.

The main functions of the control panel won’t be changed, some controls might be moved a little and some controls might change from a button to a switch but the main look of the control panel will be the same.

The two main problems with the displays were, what to do with numbers bigger than 8 digits and as you can see in the left picture we came up with a solution already. The other issue was the size of the displays and the right shows us testing the bigger displays with the PCB and the max7219 chips to see what would change.

The control for the roll of the craft is shown on the left side with a linear gate attached to the bottom of it (the green thing). The joystick that controls the pitch yaw and SAS is shown on the right side.

Mechanical Update 2/9/2018

The Mechanical team this semester is tasked with building a functional control panel that has all the controls appropriately mounted in the control panel. They also have to build the control panel in a way that allows the Electrical team to get their hands in there to make adjustments. The Mechanical team is also tasked with improving the fame and getting it ready for the control panel to be mounted by adding support beams and designing an appealing header for the capsule. They are also looking into getting in contact with an art student to paint the sides of the capsule.

The control panel is underway and the first big task for the mechanical team is to figure out how to mount this behemoth into the capsule without it falling off with regular use.

Some of the plans to help support the control panel is to add a supporting 2 x 4 underneath the control panel and screwed into the walls of the capsule.

With an attempt to clean up the edges of the control panel around the outside and the inside, metal trim is planned to be added. Finally the structures team is looking into finding someone with artistic talent to paint a mural that is dedicated to the teams of M:2:I.

 

Spring 2018 General Update

Project Description:

The purpose of the capsule is to create a space simulator that gives the user a realistic feel of launching a rocket into space. Kerbal Space Program is a sandbox game where users create their own spacecraft to travel the Solar System.  Realistic physics concepts, such as orbital mechanics and aerodynamics, are implemented in the game to provide a more realistic simulation.

In order to provide people of all ages and backgrounds with engaging experiences in science and engineering, especially as they pertain to spaceflight, Kerbal Capsule is designing and building a space capsule simulator which will allow users to build and fly a spacecraft in a realistic setting. By displaying the capsule in public locations such as the Howe Hall Atrium and Science Center of Iowa, diverse audiences will be able to have fun while learning and possibly gaining interest in science and engineering.

 

Scope of Work:

Kerbal Capsule’s ultimate goal is to create a spaceflight simulator in the form of an interactive capsule that allows people to learn about the science and engineering involved with spaceflight. In order to do this, the team is designing and constructing an easily accessible capsule in addition to the electronics and software necessary to play Kerbal Space Program using the capsule’s control system. When the capsule is finished, the team would like to be able to take it to public locations, such as the Howe Hall Atrium and the Science Center of Iowa, to allow more people to use the simulator.

The goal of making the capsule an exhibit requires the capsule to be user-friendly. To accomplish this, the interior components (seats, instrument panels, displays, and controls hardware) need to be robust and compatible with all ages and sizes of users. The software that handles interfacing between the controls hardware and displays and the CPU needs to be stable. All of these design considerations will be factored into the work that Kerbal Capsule does throughout this semester.

 

Semester Goals:

This Semester the main goal of this whole project is to have a functional control panel linked up with the game so the people can sit down and play the game. The Electrical team is finishing up the code to work they way we have planned it to along with wiring up the controls to the control panel. The Mechanical team is working towards building the actual control panel along with improving the capsule itself and how the exterior of the capsule looks like.

  • Top priority goal → Have something for people to play at the end of the semester.

Meet The Team:

Project Leader: Thomas Esposito    –          Aerospace    –          Senior

Mechanical:

  • Team Leader: Michael Wrona        – Aerospace                  – Junior
  • Andrew Michael                                – Aerospace                  – Senior
  • Arunmoli Krishnan                           – Aerospace                  – Freshman
  • Colin Beaver                                       – Aerospace                  – Freshman
  • Justin Stein                                          – Aerospace                  – Sophomore
  • Joshua Denney                                   – Aerospace                  – Sophomore

Electrical:

  • Team Leader: Adam Duvick            – Aerospace                  – Senior
  • Jeremy Marshall                                – Aerospace                  – Senior
  • Jakob Oelrichs                                    – Aerospace                  – Senior
  • Christopher Griffiths                        – Aerospace                  – Senior
  • Manikrishnakumar Bhuma            – Aerospace                  – Freshman
  • Spencer Eaton                                    – Aerospace                  – Freshman
  • Samuel Massey                                  – Aerospace                  – Freshman
  • Justin Lajoie                                       – Aerospace                  – Senior

Structures Update 10/27/2017

This semester the structures team has been working on improving the structure and fixing interior problems along with constructing a control panel and redesigning the shape of the control panel to allow easier access to the capsule.

last years wooden chair posts were created to elevate the car chairs that we have for the capsule but the wooden posts proved flawed on a few points so new chair posts are under construction using steel tubing that will be welded to the bottom of the chairs.

The control panel needed a slightly different shape than last year to allow people to enter and leave the capsule easier. The front end of the control panel has been drastically shortened and the pilot and co pilot side has been angled out a bit so the chairs can face in.

The top portion of the fame has been altered to help prevent taller people from banging their head on the way into the capsule and the back has been reinforced to help control the weight of the control panel once it’s put in. The color of the panel has been worked on and is going to be a black and chrome color scheme.

Electrical Update 10/27/2017

This Semester The electrical team has been working towards being able to control every aspect of the game that we want to include in the control panel. Such as being able to control the inputs of the game such as throttle control pitch, yaw, and roll control along with many others. We have also been working on displaying the values of importance such as fuel, speed, and electric charge.

Using an arduino Mega and the wiring in the picture above, controlling the functionalities of the craft such as stage transitions throttle and joystick controls are understood and now possible.

Displaying vessel data values from the game was originally done using an LCD screen but the mega can’t handle having multiple LCD displays and viewing a LCD screen from the side is hard so seven segment displays have been brought in and to minimize the number of GPIO pins needed Shift registers were added.

The redesign of the control panel has been taken into consideration to increase the involvement of the second player by increasing the redundancies in the control panel (NOTE: not final design)

Fall 2017 General Update

Project Description:

The purpose of the capsule is to create a space simulator that gives the user a realistic feel of launching a rocket into space. Kerbal Space Program is a sandbox game where users create their own spacecraft to travel the Solar System.  Realistic physics concepts, such as orbital mechanics and aerodynamics, are implemented in the game to provide a more realistic simulation.

In order to provide people of all ages and backgrounds with engaging experiences in science and engineering, especially as they pertain to spaceflight, Kerbal Capsule is designing and building a space capsule simulator which will allow users to build and fly a spacecraft in a realistic setting. By displaying the capsule in public locations such as the Science Center of Iowa, diverse audiences will be able to have fun while learning and possibly gaining interest in science and engineering

Scope of Work:

Kerbal Capsule’s ultimate goal is to create a spaceflight simulator in the form of an interactive capsule that allows people to learn about the science and engineering involved with spaceflight. In order to do this, the team is designing and constructing an easily accessible and transportable capsule in addition to the electronics and software necessary to play Kerbal Space Program using the capsule’s control system. When the capsule is finished, the team would like to be able to take it to public locations, such as the Science Center of Iowa, to allow more people to use the simulator.

The goal of making the capsule a “traveling exhibit” requires the capsule to be user-friendly and easily transportable. To accomplish this, The interior components (seats, instrument panels, displays, and controls hardware) need to be robust and compatible with all ages and sizes of users. The software that handles interfacing between the controls hardware and displays and the CPU needs to be stable. All of these design considerations will be factored into the work that Kerbal Capsule does throughout this semester.

Semester Goals:

This semester The main goals for the project to gain the ability to send and receive whatever data is need to display values from the game and to send inputs from the controls to the game through the arduino Mega. The team is also looking at creating a new chair post more sturdy and more aesthetically pleasing than the wooden one previously constructed. We also hope to improve the frame along with the walls and ceiling so that we can accommodate the panel, TVs, and the sound system. Finally we would like to get a new control panel design built and to start wiring up the data screen of the capsule.

  • Design and build new chair posts
  • Improve upon the frame, walls and ceiling
  • Construct a control panel
  • Fully understand how to manipulate data from the game
  • Wire up the data screen

Meet The Team!

Project Leader: Thomas Esposito    –          Aerospace    –          Junior

Structures:

  • Team Leader: Lionel  Ouedraogo     – Aerospace                  – Junior
  • Michael Wrona                                    – Aerospace                  – Sophomore
  • Casey Bradt                                           – Aerospace                  – Freshman
  • Joshua Denney                                     – Aerospace                  – Freshman
  • Megan Nablo                                        – Aerospace                  – Freshman
  • Samuel Massey                                    – Aerospace                  – Freshman
  • Scott Drees                                            – Aerospace                  – Junior

Electrical:

  • Team Leader: Jeremy Marshall      – Aerospace                  – Senior
  • Carter Wunsch                                   – Computer Science    – Freshman
  • John Schmidt                                      – Aerospace                  – Sophomore
  • Christopher Griffiths                        – Aerospace                  – Junior
  • Manikrishnakumar Bhuma            – Aerospace                  – Freshman
  • Spencer Eaton                                    – Aerospace                  – Freshman

Structures Update 2/24/17

The main focus of this semester is trying to get everything to fit smoothly inside the frame of the capsule in a way that its accessible and making sure everything fits

A beta version of the control panel has been built so that we can learn from what works and what doesn’t work and to check our measurements along with our ideas for the capsule.

To double check that everything was going to fit on the back wall we cut out pieces of cardboard with the dimensions of the TV’s and the sound bar along with adding tape to mark the height of the control panel to make sure we had room for it all.

The next Big thing that needs to be tacked is working with the chairs to create a sturdy mount for them to rest on and to be attached to the capsule with.

Electrical Update 2/24/17

The main wiring to the Ez-connect Pi hat with the controls has been checked and some minor issues have been resolved. This mock up allows us to test to make sure we know how the controls are going to be wired up and it allows us to test how the code interacts with the controls.

However before jumping head first into the big mess of controls we ran a small code through the pi to make sure everything was working right with a single toggle switch to get a successful reading of on or off.

Finally we have been working with the Structures team who is working on creating the control panel to make sure the controls fit well into their design.

Spring 2017 General update

Project Description:

The purpose of the capsule is to create a space simulator that gives the user a realistic feel of launching a rocket into space. Kerbal Space Program is a sandbox game where users create their own spacecraft to travel the Solar System.  Realistic physics concepts, such as orbital mechanics and aerodynamics, are implemented in the game to provide a more realistic simulation.

In order to provide people of all ages and backgrounds with engaging experiences in science and engineering, especially as they pertain to spaceflight, Kerbal Capsule is designing and building a space capsule simulator which will allow users to build and fly a spacecraft in a realistic setting. By displaying the capsule in public locations such as the Science Center of Iowa, diverse audiences will be able to have fun while learning and possibly gaining interest in science and engineering

Scope of Work:

Kerbal Capsule’s ultimate goal is to create a spaceflight simulator in the form of an interactive capsule that allows people to learn about the science and engineering involved with spaceflight. In order to do this, the team is designing and constructing an easily accessible and transportable capsule in addition to the electronics and software necessary to play Kerbal Space Program using the capsule’s control system. When the capsule is finished, the team would like to be able to take it to public locations, such as the Science Center of Iowa, to allow more people to use the simulator.

The goal of making the capsule a “traveling exhibit” requires the capsule to be user-friendly and easily transportable. To accomplish this, The interior components (seats, instrument panels, displays, and controls hardware) need to be robust and compatible with all ages and sizes of users. The software that handles interfacing between the controls hardware and displays and the CPU needs to be stable. All of these design considerations will be factored into the work that Kerbal Capsule does throughout this semester.

 

Project Leader: Thomas Esposito    –          Aerospace    –          Junior

Structures:

  • Team Leader: Mriga Kher       –          Industrial     –          Senior
  • Lionel  Ouedraogo                    –          Aerospace    –          Junior
  • Michael Wrona                         –          Aerospace    –          Freshman
  • Isaias Mireles                            –          Aerospace    –          Freshman
  • Sai Siddula                                –          Aerospace     –          Senior

Electrical:

  • Team Leader: Jeremy Marshall      – Aerospace   –         Junior
  • Matthew Dugan                                 – Aerospace   –         Junior
  • John Schmidt                                      – Aerospace   –        Freshman
  • JJ Wong                                                – Aerospace   –         Junior
  • Zachary Boydell                                – Aerospace   –         Junior